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Ghost in the Shell Live Action Concept Art Cyborg

1995 film by Mamoru Oshii

Ghost in the Beat out
Ghostintheshellposter.jpg

Japanese motion picture poster

Japanese 攻殻機動隊
Hepburn Kōkaku Kidōtai
Directed by Mamoru Oshii
Screenplay by Kazunori Itō
Based on Ghost in the Shell
past Masamune Shirow
Produced by
  • Yoshimasa Mizuo
  • Ken Matsumoto
  • Ken Iyadomi
  • Mitsuhisa Ishikawa
Starring
  • Atsuko Tanaka
  • Akio Ōtsuka
  • Iemasa Kayumi
Cinematography Hisao Shirai
Edited by
  • Shūichi Kakesu
  • Shigeyuki Yamamori
Music past Kenji Kawai

Product
companies

  • Product I.G
  • Bandai Visual
  • Manga Entertainment[1]
Distributed past
  • Shochiku (Japan)
  • Manga Entertainment (United kingdom of great britain and northern ireland)

Release dates

  • 18 Nov 1995 (1995-11-eighteen) (Japan)
  • 8 December 1995 (1995-12-08) (United Kingdom)

Running fourth dimension

82 minutes[two]
Countries
  • Japan
  • United kingdom of great britain and northern ireland[3] [4]
Linguistic communication Japanese
Budget ¥330 million [5]
Box office $10 one thousand thousand [half dozen]

Ghost in the Vanquish [a] is a 1995 adult animated neo-noir cyberpunk thriller film[8] directed by Mamoru Oshii. The film is based on the manga of the aforementioned name by Masamune Shirow and was written for the screen past Kazunori Itō. It stars the voices of Atsuko Tanaka, Akio Ōtsuka, and Iemasa Kayumi. It is a Japanese-British international co-product, executive produced by Kodansha, Bandai Visual and Manga Entertainment, with animation provided by Production I.1000.

The film is set in 2029 Japan, and follows Motoko Kusanagi, a cyborg public-security agent, who hunts a mysterious hacker known as the Puppet Chief. The narrative incorporates philosophical themes that focus on self-identity in a technologically advanced world. The music, composed past Kenji Kawai, includes vocals in classical Japanese language. The film'due south visuals were created through a combination of traditional cel blitheness and CGI animation.

Upon release, Ghost in the Shell received positive reviews, with critics praising its narrative, visuals, and musical score. The picture was initially considered a box-office failure earlier developing a cult post-obit on home video. Information technology has since grown in esteem and is now considered to be one of the best anime and science-fiction films of all time.[nine] [10] [11] It inspired filmmakers such every bit the Wachowskis, creators of the Matrix films, and James Cameron, who described information technology equally "the kickoff truly developed animation film to reach a level of literary and visual excellence".[12]

An updated version of the film, Ghost in the Beat ii.0, was released in 2008, featuring newly added digital effects, additional 3D animation and new sound. Oshii directed Ghost in the Trounce 2: Innocence, released in 2004, which was billed every bit a split piece of work and a non-canon sequel.

Plot [edit]

In 2029, with the advancement of cybernetic engineering science, the human body tin exist "augmented" or fifty-fifty completely replaced with cybernetic parts. Another significant accomplishment is the cyberbrain, a mechanical casing for the human being brain that allows access to the Internet and other networks. An often-mentioned term is "ghost", referring to the consciousness inhabiting the body (the "crush"). Major Motoko Kusanagi is an assault-team leader for Public Security Department 9 of "New Port City" in Nippon.

Following a request from Nakamura, chief of Department 6, she successfully assassinates a diplomat of a foreign land to prevent a programmer named Daita from defecting. The Foreign Government minister's interpreter is ghost-hacked, presumably to assassinate VIPs in an upcoming meeting. Assertive the perpetrator is the mysterious Puppet Principal, Kusanagi'southward team follows the traced telephone calls that sent the virus.

After a chase, they capture a garbage homo and a thug. Withal, both are only ghost-hacked individuals with no inkling nigh the Puppet Master. The investigation again comes to a expressionless cease. Megatech Body, a "beat out" manufacturer with suspected close ties to the government, is hacked and assembles a cybernetic body. The body escapes but is hit by a truck. As Section nine examines the body, they find a human "ghost" inside its computer brain. Unexpectedly, Section 6's department primary Nakamura arrives to reclaim the trunk. He claims that the "ghost" inside the brain is the Puppet Master himself, lured into the body by Section vi. The body reactivates itself, claims to be a sentient beingness, and requests political asylum.

Later on the Puppet Master initiates a brief argument virtually what constitutes a human, a camouflaged agent accompanying Nakamura starts a diversion and gets away with the torso. Having suspected foul play, Kusanagi's team is prepared and immediately pursues the agent. Meanwhile, Department ix researches "Projection 2501", mentioned before past the Boob Main, and finds a connection with Daita, whom Section 6 tries to keep from defecting the country. Facing the discovered information, Daisuke Aramaki, master of Section 9, concludes that Section 6 created the Boob Master itself for diverse political purposes, and at present seek to reclaim the body that it currently inhabits.

Kusanagi follows the motorcar carrying the body to an abandoned building, where she discovers it existence protected past a robotic, spider-like tank. Broken-hearted to face the Puppet Master's ghost, Kusanagi engages the tank without backup, resulting in her body beingness mostly dismembered. Her partner Batou arrives in fourth dimension to save her, and helps connect her encephalon to the Boob Master's.

The Puppet Master explains to Kusanagi that he was created by Section six. While wandering diverse networks, he became sentient and began to contemplate his beingness. Deciding the essence of life is reproduction and bloodshed, he wants to exist within a concrete brain that will eventually die. As he could not escape Section 6'south network, he had to download himself into a cybernetic body. Having interacted with Kusanagi (without her cognition), he believes she is as well questioning her humanity, and they have a lot in common. He proposes merging their ghosts, in return, Kusanagi would proceeds all of his capabilities. Kusanagi agrees to the merge.

Snipers from Section half-dozen approach the edifice, intending to destroy the Puppet Principal'south and Kusanagi's brains to cover up Project 2501. The Puppet Master'due south shell is destroyed, merely Batou shields Kusanagi'south head in fourth dimension to save her brain. As Section nine closes in on the site, the snipers retreat. "Kusanagi" wakes up in Batou's safe house with her previous shell'due south head attached to a new cyborg child trunk. She tells Batou that the entity within her body is neither Kusanagi nor the Puppet Master, but a combination of both. She promises Batou they will meet again, leaves the business firm and wonders where to go adjacent.

Voice cast [edit]

Grapheme Japanese vocalism player English language
dubbing actor
(Pseudonyms in parenthesis) [thirteen]
Mj. Motoko Kusanagi Atsuko Tanaka
Maaya Sakamoto (young Motoko)
Mimi Woods
Batou Akio Ōtsuka Richard Epcar (Richard George)
The Puppet Main Iemasa Kayumi (original)
Yoshiko Sakakibara (two.0)
Tom Wyner (Abe Lasser)
Togusa Kōichi Yamadera Christopher Joyce
Chief Aramaki Tamio Ōki William Frederick Knight (William Frederick)
Ishikawa Yutaka Nakano Michael Sorich
Chief Nakamura Tesshō Genda Simon Prescott (Ben Isaacson)
Mizuho Daita Mitsuru Miyamoto Richard Cansino (Steve Davis)
Garbage Collector A Kazuhiro Yamaji Kevin Seymour (Tom Carlton)
Garbage Collector B Shigeru Chiba Doug Stone

Production [edit]

Development [edit]

Mamoru Oshii's originally wanted to straight Jin-Roh: The Wolf Brigade afterward he finished Patlabor 2: The Movie. He proposed to Bandai Visual about the project but was asked to direct an adaptation of Shirow's 1989 manga, Ghost in the Shell, instead. Oshii would after become to work on Jin-Roh: The Wolf Brigade, but only as a author.[14] Oshii stated, "My intuition told me that this story most a futuristic world carried an immediate message for our present world. I am also interested in computers through my own personal feel with them. I had the aforementioned feeling most Patlabor and I thought it would be interesting to make a flick that took place in the near future. There are only a few movies, even out of Hollywood, which conspicuously portray the influence and power of computers. I idea this theme would be more finer conveyed through animation."[15] Oshii expanded on these thoughts in a later interview, noting that technology changes people and had get a part of the civilization of Japan. He commented that his use of philosophy caused producers to become frustrated because of sparing use of activity scenes. Oshii also best-selling that a movie with more action would sell better, but he continued to make these movies anyway.[16] When Oshii went back to make changes to the original Ghost in the Shell to re-release information technology as Ghost in the Shell 2.0, one of the reasons he gave was that the pic did non resemble the sequel. He wanted to update the film to reflect changes in perspective.[17]

Design [edit]

Hiroyuki Okiura, the grapheme designer and cardinal animation supervisor, designed Motoko to be more mature and serious than Masamune Shirow'due south original portrayal of the character in the manga. Okiura chose to depict a physically mature person to match Motoko'due south mental historic period, instead of her youthful twenty-something advent in the manga.[xv] Motoko's demeanor lacks the comedic facial expressions and rebellious nature depicted in the manga, instead taking on a more contemplative and wistful personality.[ citation needed ]

Oshii based the setting for Ghost in the Crush on Hong Kong. Oshii commented that his first thought to observe an image of the hereafter setting was an Asian city, but finding a suitable cityscape of the future would be impossible, and so chose to utilize the real streets of Hong Kong every bit his model.[xviii] He too said that Hong Kong was the perfect discipline and theme for the moving-picture show with its countless signs and the cacophony of sounds.[fifteen] The film's mecha designer Takeuchi Atsushi noted that while the moving picture does not accept a called setting, it is plainly based on Hong Kong considering the urban center represented the theme of the motion-picture show, the old and the new which exist in a foreign relationship in an historic period of an information drench. Before shooting the film, the artists drew sketches that emphasized Hong Kong'southward cluttered, confusing and overwhelming aspects.[18]

Blitheness [edit]

Ghost in the Beat used a novel process called "digitally generated blitheness" (DGA), which is a combination of cel blitheness, estimator graphics (CG), and audio that is entered as digital data. In 1995, DGA was idea to be the future of animation, as it immune traditional animation to be combined with computer graphics and digital cel piece of work with visual displays. Editing was performed on an Gorging system of Avid Technology, which was called because it was more versatile and less limiting than other methods and worked with the unlike types of media in a single surroundings.[15] The digital cel piece of work included both original illustrations, compositions and manipulation with traditional cel animation to create a sense of depth and evoke emotion and feelings. Utilized as background, filters like a lens effect were used to create a sense of depth and motion, past distorting the front background and making the far background out of focus throughout the shot. Ghost in the Shell used a unique lighting system in which lite and darkness were integrated into the cels with attention to light and shadow sources instead of using contrast to control the light. Art manager Hiromasa Ogura described this equally "a very unusual lighting technique".[15]

Some special effects, like Motoko'south "thermo-optical camouflage", were rendered through the use of TIMA software. The procedure uses a single illustration and manipulates the image as necessary to produce distortions for upshot in combination with a background without altering the original illustration. The upshot is re-added back into the shot to complete the scene. While the visual displays used in the pic were technically simple to create, the appearance of the displays underwent numerous revisions by the production team to all-time represent visual displays of the futurity. Another aspect of the CG apply was to create images and effects that looked as if they were "perceived by the brain" and were generated in video and added to the film in its terminal stages.[15] The opening credits of the moving-picture show were produced by the CG manager, Seichi Tanaka. Tanaka converted code in a estimator language displayed in romanized Japanese messages to numbers before inserting them into the computer to generate the credits. The origin of this lawmaking is the names of the motion-picture show's staff equally written in a reckoner language.[fifteen] Blitheness manager Mizuho Nishikubo was responsible for the realism and strove for authentic depictions of movement and effects. The pursuit of realism included the staff conducting firearms enquiry at a facility in Guam. Nishikubo has highlighted the tank scene as an example of the picture's realism, noting that bullets create sparks when striking metallic, simply do non spark when a bullet strikes rock.[15]

Audio [edit]

Ghost in the Crush 's recording was done with a high-terminate studio to achieve superior sound throughout the moving-picture show. A spatializer was used to alter the sound, specifically in the electronic brain conversations, to alter the voices.[xv] Composer Kenji Kawai scored the motion-picture show. For the main theme, Kawai tried to imagine the setting and convey the essence of that world in the music. He used classical Japanese in the opening theme "Making of a Cyborg".[xv] The limerick is a mixture of Bulgarian harmony[19] [20] and traditional Japanese notes; the haunting chorals are a wedding vocal sung to dispel all evil influences. Symphony conductor Sarah Penicka-Smith notes that the song's lyrics are fitting for the marriage between Kusanagi and Projection 2501 at the climax of the picture show.[21] Kawai originally wanted to utilise Bulgarian folk music singers, merely used Japanese folk singers instead.[19] "Run into You Everyday" is different from the rest of the soundtrack, being a pop song sung in Cantonese past Fang Ka Wing.[22]

The ending credits theme of the film's English version is "1 Infinitesimal Warning" past Passengers, a collaboration between U2 and Brian Eno. The song appeared on the anthology Original Soundtracks 1, and was one of 3 songs on that album to really be featured in a film.[23] [24] Andy Frain, the founder of Manga Amusement and an executive producer on the pic, was a former marketing manager for Island Records, the record label that publishes U2's songs.[4]

Releases [edit]

The film had its world premiere at the Tokyo International Motion-picture show Festival in Oct 1995, before its full general release in Nov.[15] The premiere in the United Kingdom happened on 11 November 1995 equally part of the London Film Festival in Leicester Square. It was originally rated R by the MPAA due to full nudity and graphic violence, when it was get-go released in the United States.[25]

The picture show grossed $10 1000000 in global box office revenue, only this savage short of the film'southward upkeep, thus declining to recoup production costs.[6] Nonetheless, the film drew a cult following on home video, with the moving-picture show grossing approximately $43 million in total box role and abode video sales revenue. The English dub of the movie was released in United Kingdom on 8 Dec 1995 past Metrodome Distribution and in United States on 29 March 1996 by Palm Pictures. The "2.0" version was released in theatres in Tokyo, Osaka, Nagoya, Fukuoka, and Sapporo on 12 July 2008.[26]

In 2021 it was given an IMAX restoration and release.[8]

Home media [edit]

In Japan, the film was released on VHS on 26 Apr 1996.[27] The DVD version was released on 25 Feb 2004 equally a Special Edition release. For the 2004 Special Edition release, the motion picture was fully restored and digitally remastered from the original film elements in 4x3 original fullscreen form and in 16x9 anamorphic letterboxed widescreen form, and the audio was digitally remixed in English & Japanese six.ane DTS-ES and 5.1 Dolby Digital EX Surround Sound for superior pic and audio quality and for optimum home theater presentation. Ghost in the Trounce was released on Blu-ray on 24 August 2007.[28] [29] A special edition was released in December 2004.[thirty] The special edition contains an additional disc containing character dossiers, a creator biography, the director'south biography, Ghost in the Shell trailers and previews.[31] The motion-picture show was re-released in DVD and Blu-ray in Japan on 19 December 2008.[32] [33]

In the Usa, the film was released on VHS on eighteen June 1996, through Manga Amusement, and on DVD on 31 March 1998, by PolyGram Video.[34] [35] Like the much afterward Japanese "Special Edition", the DVD is a fully restored and digitally remastered cutting with multiple language tracks, but unlike the Japanese release, it includes a 30-minute documentary on the making of the film.[36] Manga Entertainment released the film on Blu-ray on 24 November 2009; this version contains the original film and the remastering, only omits the audio commentary and confront-to-face interview with Oshii, which are listed on its box.[37] [38] Manga Entertainment and Anchor Bay Entertainment re-released the motion picture on Blu-ray with a brand new Hard disk drive film print on 23 September 2014.[39] The release was met with criticism for its poorly-translated English subtitles and lack of special features.[forty] In Baronial 1996, Ghost in the Shell became the first Japanese film to top the Billboard video sales chart, with over 200,000 VHS copies sold.[41] Past 2002, the film's abode video releases sold more than 1.half-dozenmillion units worldwide,[42] including over 100,000 units in Nihon and more than than one1000000 units in the U.s..[43] At a retail price of $xix.95,[44] the motion-picture show grossed approximately $32 meg in video sales revenue. In 2017, the Blu-ray release sold 26,487 copies and grossed $675,002 in the United states of america,[45] bringing the pic's total worldwide video sales to 1.63million units and approximately $33 meg gross revenue. The picture show was the kickoff anime video to attain Billboard 'south No. i video slot at the fourth dimension of its release.[thirty] The film ranked every bit the ninth summit selling anime DVD picture in North America in 2006.[46] On 29 July 2020, information technology was appear that Lionsgate will re-release the film on Blu-ray on eight September 2020. Information technology volition also be released on UHD 4K.[47]

Other media [edit]

Kenji Kawai's original soundtrack for the film was released on 22 November 1995.[22] The final track included Yoshimasa Mizuno's pop song "Run into You Everyday".[48] Afterward the release of Ghost in the Shell two.0, an updated version of the soundtrack was released on 17 December 2008.[49] A Photo-CD of the film was released in Japan on 20 November 1995.[fifty] A spin-off novel written by Endo Akira, titled Ghost in the Shell: Burning Metropolis ( 攻殻機動隊灼熱の都市 , Kōkaku kidōtai shakunetsu no toshi ), was published past Kodansha and released in November 1995.[51] It was followed by a sequel, titled Ghost in the Trounce 2: Star Seed ( 攻殻機動隊2: Star Seed ), released in January 1998.[52] A book titled Assay of Ghost in the Shell was released on 25 September 1997, by Kodansha.[53]

Ghost in the Vanquish 2.0 re-release [edit]

An updated version of the original film, titled Ghost in the Beat out 2.0 ( GHOST IN THE Vanquish/攻殻機動隊 two.0 , Gōsuto in za sheru / Kōkaku kidōtai ii.0 ), was made in celebration for the release of The Heaven Crawlers in 2008.[54] [55] The Ghost in the Shell 2.0 release combines original footage with updated animations, created using new digital film and animation technologies such equally 3D-CG. It includes a new opening, digital screens and holographic displays, and omits several brief scenes.[56] The original soundtrack was too re-bundled and re-recorded. Kenji Kawai remixed the Version ii.0 soundtrack in 6.1 Channel Surround. Randy Thom of Skywalker Sound reprised his function as sound designer, having worked previously on Ghost in the Shell 2: Innocence.[54] In the new soundtrack, the Japanese vocalism dialogue was also re-recorded, with some variation from the original script to modernize the speech. Yoshiko Sakakibara replaced Iemasa Kayumi as the voice of the Puppet Principal.[54]

Reception [edit]

Review aggregator website Rotten Tomatoes reported that 96% of critics have given the flick a positive review based on 57 reviews, with an average rating of vii.8/10. The website'south critics consensus reads, "A stunning feat of modernistic animation, Ghost in the Shell offers a thoughtful, complex treat for anime fans, every bit well every bit a perfect introduction for viewers new to the medium."[57] On Metacritic, the film has a weighted boilerplate score of 76 out of 100 based on 14 critics, indicating "generally favorable reviews".[58]

Niels Matthijs of Twitch Film praised the film, stating, "Not only is Kokaku Kidotai an essential movie in the canon of Japanese animation, together with Kubrick'southward 2001: A Space Odyssey and Tarkovsky's Solaris it completes a trio of book adaptations that transcend the popularity of their originals and [give] a new meaning to an already popular make." He ranked information technology #48 of his personal favorites.[59] Clark Collis of Empire opined that the film was predictable, but praised its production values.[lx] Johnathan Mays of Anime News Network praised the animation combined with the computer furnishings, calling information technology "perhaps the best synthesis ever witnessed in anime".[61] Helen McCarthy in 500 Essential Anime Movies describes the film as "one of the best anime ever made", praising its screenplay and "atmospheric score", and adding that "action scenes every bit adept as annihilation in the electric current Hollywood blockbuster are supported past CGI effects that can nonetheless astonish".[62] In a 1996 review, motion-picture show critic Roger Ebert rated the pic iii out of four stars, praising the visuals, soundtrack and themes, but felt that the flick was "too complex and murky to reach a big audience ... information technology's not until the second hour that the story begins to reveal its pregnant".[23] In February 2004, Cinefantastique listed the anime every bit one of the "10 Essential Animations".[63] It ranked 35 on Total Film'due south 2010 top list of 50 Animated Films.[64] The picture show ranked No. 4 on Wizards Anime Magazine on their "Top 50 Anime released in Due north America".[65]

Ghost in the Shell has also influenced a number of prominent filmmakers. The Wachowskis, creators of The Matrix and its sequels, showed it to producer Joel Silverish, saying, "We wanna do that for existent."[66] The Matrix series took several concepts from the film, including the Matrix digital rain, which was inspired by the motion picture's opening credits, and the style characters access the Matrix through holes in the dorsum of their necks.[67] Other parallels have been drawn to James Cameron's Avatar, Steven Spielberg'south A.I. Artificial Intelligence, and Jonathan Mostow's Surrogates.[67] James Cameron cited Ghost in the Shell as a source of inspiration for Avatar,[68] calling information technology "the first truly adult animation film to reach a level of literary and visual excellence."[69]

Themes [edit]

The picture explores nature of homo cyborgs, consciousness, self-aware computer programs and retentivity amending.[70] [71] In one of the monologues delivered by the Boob Main throughout the film, information technology is argued that the human DNA is goose egg more than a program designed to cocky-preserve. In that location are also multiple mentions of the act of granting political aviary to self-aware estimator programs.

The movie depicts Motoko's identity and ontological concerns and ends with the evolution of the Puppet Main, a beingness without reproduction.[72] Austin Corbett characterized the lack of sexualization from her squad as freedom from femininity, noting that Motoko is "overtly feminine, and conspicuously non-female".[73] In describing Motoko equally a "shapely" and "stiff [female protagonist] at the middle of the story" who is "nevertheless almost continuously nude", Roger Ebert noted that "an article about anime in a contempo upshot of Pic Quarterly suggests that to be a 'bacon man' in modern Japan is so exhausting and dehumanizing that many men (who form the largest part of the animation audience) project both freedom and power onto women, and identify with them equally fictional characters".[23] Carl Silvio has chosen Ghost in the Shell a "resistant film", due to its inversion of traditional gender roles, its "valorization of the mail service-gendered subject", and its de-emphasis of the sexual specificity of the material body.[74]

Notes [edit]

  1. ^ Ghost in the Shell/Kōkaku Kidōtai (Japanese: Ghost in the Shell/攻殻機動隊[seven] , Hepburn: Gōsuto in za Sheru/Kōkaku Kidōtai , lit."Ghost in the Shell/Mobile Armored Riot Police")

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Further reading [edit]

  • (in French) Sébastien Denis. "L'esprit et l'enveloppe : De quelques personnages utopiques", CinémAction 115 (2005): [whole issue].
  • William O. Gardner. "The Cyber Sublime and the Virtual Mirror: Data and Media in the Works of Oshii Mamoru and Kon Satoshi", Canadian Journal of Film Studies xviii, no. 1 (Spring 2009): 44–70.
  • Dan Persons. "Ghost in the Crush", Cinefantastique 28, no. i (Baronial 1996): 46–51.
  • Brian Ruh. "Ghost in the Shell (1995)", in Stray Dog of Anime: The Films of Mamoru Oshii. NY: Palgrave Macmillan, 2004, pp. 119–140.
  • Joseph Christopher Schaub. "Kusanagi'southward Body: Gender and Applied science in Mecha-anime", Asian Journal of Communication eleven, no. ii (2001): 79–100.
  • Ueno Toshiya. "Japanimation and Techno-Orientalism", Documentary Box 9, no. 31 (Dec 1996): 1–5.

External links [edit]

  • Official website (Requires Adobe Flash Role player) at Manga.com
  • Official website at Product I.Thousand English website
  • Ghost in the Crush at IMDb
  • Ghost in the Shell ii.0 at IMDb
  • Ghost in the Beat at Rotten Tomatoes
  • Ghost in the Shell at Anime News Network's encyclopedia
  • Ghost in the Shell at the Japanese Movie Database (in Japanese)

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Source: https://en.wikipedia.org/wiki/Ghost_in_the_Shell_(1995_film)

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